Multidisciplinary creative with a decade of experience across film, television, games and architectural visualisation, contributing to major productions and award-nominated projects.
NETFLIX
Avatar:The Last Airbender
Designed and built detailed, real-time digital environments in Unreal Engine for the live-action adaptation of Avatar: The Last Airbender.
INKLE
Heavenās Vault
Environment Artist for the BAFTA-nominated Heavenās Vault, translating narrative ideas into richly detailed, explorable spaces.
LIONSGATE ā COMING SOON
Above The Below
Virtual set extensions from initial look development through to final real-time production and on-set integration.
WARNER BROS.
Coyote vs ACME
Real-time visualisation and virtual cinematography for an extended Wile E. Coyote and Road Runner chase sequence in āCoyote vs ACMEā.
INDEPENDENT
Brutalist Facility
A large-scale interior environment, designed and built in Unreal Engine to explore modular design, lighting and architectural scale.
ANDREW NICCOL
Lords Of War
Real-time environment design and cinematic visualisation for a market square action set piece, working with director Andrew Niccol.
APPLE
Masters Of The Air
Designed and built expansive digital environments for Appleās Masters of the Air volume production.