NETFLIX

Avatar:The Last Airbender

Designed and built detailed, real-time digital environments in Unreal Engine for the live-action adaptation of Avatar: The Last Airbender.

INKLE

Heaven’s Vault

Environment Artist for the BAFTA-nominated Heaven’s Vault, translating narrative ideas into richly detailed, explorable spaces.

LIONSGATE — COMING SOON

Above The Below

Virtual set extensions from initial look development through to final real-time production and on-set integration.

WARNER BROS.

Coyote vs ACME

Real-time visualisation and virtual cinematography for an extended Wile E. Coyote and Road Runner chase sequence in ‘Coyote vs ACME’.

INDEPENDENT

Brutalist Facility

A large-scale interior environment, designed and built in Unreal Engine to explore modular design, lighting and architectural scale.

ANDREW NICCOL

Lords Of War

Real-time environment design and cinematic visualisation for a market square action set piece, working with director Andrew Niccol.